Sound Design
SFX and Musics that I created for projects, including feedback, VOs, and BGMs.
Evoking emotions and enhancing Game Feel with sound.
Grapnel Scamper
Custom Engine
C# / LUA
University
Team
Contributions :
Co-Producer
Sound Design Lead
"Game Feel" Design Lead
Scripting : Movement | Camera | Particle Effects | Main Menu
Game Design & Conceptualisation
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Sound Design Lead, deciding the direction. Crafted all SFXs and BGM to sound consitent with the theme.
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Arcade-Style, fun, playful, yet cool, to enhance the feeling and adrenaline of driving.
Pave
Custom Engine
C#
University
Team
Contributions :
Co-Producer
Sound Lead
Level Design
Game Design & Concept
Art Lead & Animation
Mixed all SFX in the game, achieving a magical and mystical feel to the mechanics of the game.​
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Feedback and VOs, UI SFX, etc.
Bond
Unity
University
Solo
Mixed all SFX in the project. Achieving an intended floaty and space like atmosphere.​
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SFX were tweaked, and effects was added such as reverb to achieve an atmosphere of space.
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I prioritized the gameplay feel over real life accuracy for sound.
Kinesthetic Project
Unity
University
Solo
Ambience and SFX for Kinesthetic Feedback. Emulating the doppler effect when free falling.​
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Focused on providing the feel for kinesthetic and the feeling of panic, and fear of falling.