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Sound Design

SFX and Musics that I created for projects, including feedback, VOs, and BGMs.

Evoking emotions and enhancing Game Feel with sound.

Grapnel Scamper

Custom Engine

C# / LUA

University

Team

Contributions :

Co-Producer

Sound Design Lead
"Game Feel" Design Lead

Scripting : Movement | Camera | Particle Effects | Main Menu

Game Design & Conceptualisation

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Sound Design Lead, deciding the direction. Crafted all SFXs and BGM to sound consitent with the theme.

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Arcade-Style, fun, playful, yet cool, to enhance the feeling and adrenaline of driving.

Pave

Custom Engine

C#

University

Team

Contributions :

Co-Producer

Sound Lead

Level Design

Game Design & Concept

Art Lead & Animation

Mixed all SFX in the game, achieving a magical and mystical feel to the mechanics of the game.​

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Feedback and VOs, UI SFX, etc.

Bond

Unity

University

Solo

Mixed all SFX in the project. Achieving an intended floaty and space like atmosphere.​

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SFX were tweaked, and effects was added such as reverb to achieve an atmosphere of space. 

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I prioritized the gameplay feel over real life accuracy for sound.

Menu Project

Unity

University

Solo

Dynamic Menu SFX of a magical world. Designed and mixed SFX for Feedback when interacting.

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Mixed sounds to provide a feeling of magic and mystics. Real to a fantasy world. 

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Added ambience of the room as well.

Paranoid Pugs

Unreal

University

Team

Contributions :

Producer

UI Artist

Sound Designer

Created and Mixed SFX in the game, focusing on heightening eerie or tense feelings.

 

Using disturbing noises like screeches and violin sounds that I foleyed.

HUD Project

Unity

University

Solo

SFX Feedback for a Medieval Fantasy world with magic.​

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Focused on SFX Feedback for UI, HUDs, and Feedback with HUD interaction and UI Feedback.

Kinesthetic Project

Unity

University

Solo

Ambience and SFX for Kinesthetic Feedback. Emulating the doppler effect when free falling.​

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Focused on providing the feel for kinesthetic and the feeling of panic, and fear of falling.

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