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Kinesthetic Project

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Unity

C#

University

Solo

This Project was done as part of Digipen's Game Feel module. This project was to provide players with an immersive experience and feel as if they are in the game.

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Creating Sensations through Visuals and Controls

The goal for this project was to provide a feel free falling, and eventually falling to the ground. I purposefully created difficult controls or lack thereoff, to have a feeling of helplessness, and disorientating vision to provide a nauseating feeling. 

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Using Abrupt Cut-off of Sound

Sound Effects were also used to amplify the feeling of falling and the eventual gruelsome ending. The sudden cut off of the atmospheric sound was meant to mimic "death" whilst retaining other sound effects that create a irking feeling. 

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