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Pave

Screenshot 2024-02-22 011952.png

Custom Engine

University

Team

Contributions :

Co-Producer

Sound Lead

Level Design

Game Design & Concept

Art Lead & Animation

Pave is a 2D Turn-based Combat game with a twist using Tetromino blocks as means of movement and combat. Fight your way out using Tetrominoes as your building blocks for pathways and usage of skills.

PaveGif.gif

My Contributions

This project was a tough project as it was an ambitious project with the time that we had. I aided the team in areas such as:

  • Co-Producer

  • Art Lead & Animation

  • Design Lead

  • Level Design (including Tutorial)

  • Sound Design

  • System Design

Screenshot 2024-02-22 011952.png

Level Design Difficulties

Level Design was a major difficult to overcome. We had to ensure that the map was a suitable size, obstacles to allow player creativity, as well as think of the capabilities of enemy AI.

 

As the game revolves around tactical positioning and usage of traps, I focused the level on having multiple paths, and having obstacles that allow players to block pathways and use them strategically.

Pave_1.png

Game Design : Mechanics and Systems

Most of the Game Design issues came from balancing mechanics according to the enemy AI, as well as, figuring out ways for the mechanics to interact with one another. For example, directing enemies to traps by blocking them off with the Construct tile mechanic, and also positioning yourself out of enemy range by planning your path.

Pave_2.png

Co-Producing & Sound Design

Managing expectations and capability as a co-producer was also an important learning point as the project was ambitious with its mechanics and project scale.

At the same time, time management was a huge challenge as I had to produce all the art and animations while designing the game, and mixing and creating sound effects as the sound designer.

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