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This Project was done as part of Digipen's Game Feel module. In this project, I sought to create a HUD suitable for a fantasy game that focuses on archery and magic.

Directing Focus with UI
In order to bring more focus to the world, I emphasised on making the HUD to be less obstructive to the environment. By positioning the arrow selector to the bottom right and the draw stamina bar at the center of focus.

Diegetic UI and Feedback
I attempted to make the HP bar diegetic to increase the immersion of the HUD, as if it is part of the world.
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Furthermore, I used vignettes to highlight key/dangerous statuses and VFX such as particles to provide feedback to player input.

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