Level Design
Projects that contain my contributions to the Level Design.
With a purpose and intent in every decision when crafting a level.
Grapnel Scamper
Custom Engine
C# / LUA
University
Team
Contributions :
Co-Producer
Sound Design Lead
"Game Feel" Design Lead
Scripting : Movement | Camera | Particle Effects | Main Menu
Game Design & Conceptualisation
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3D Arcade-Style Racing game.
Contributed to the first level "Toy City", including Lighting, Map Layout, Affordances, Trap Placement, and Overall Direction.
Level Blockout
Unreal
Exploration
Solo
Exploring Level Design Concepts and Blockout
Exploring via practing Level Blockout processes, as well as exploring level design concepts in a simple level blockout.
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Some of the topics include:
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Presenting a clear objective at the start
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Providing Priviledged Perspectives
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Providing Options
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Motivating Movement
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etc.
Pave
Custom Engine
C#
University
Team
Contributions :
Co-Producer
Sound Lead
Level Design
Game Design & Concept
Art Lead & Animation
2D Topdown Turn-based Combat game
Level designer for all levels. Was challenging, finding ways for different skills to interact with the level as well as employing different strategic tactics using the level and space.
Neor
Unity
University
Team
Contributions :
Producer
Narrative Designer
Concept & Game Designer
Level Design
2D Platformer Narrative game
In this game, I explored environment storytelling, using Art Assets to hint and bring out the narrative. Meant to be an aesthetic game, I focused on allowing the player to explore the level casually to highlight the art.