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Level Design

Projects that contain my contributions to the Level Design.

With a purpose and intent in every decision when crafting a level.

Grapnel Scamper

Custom Engine

C# / LUA

University

Team

Contributions :

Co-Producer

Sound Design Lead
"Game Feel" Design Lead

Scripting : Movement | Camera | Particle Effects | Main Menu

Game Design & Conceptualisation

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3D Arcade-Style Racing game.

 

Contributed to the first level "Toy City", including Lighting, Map Layout, Affordances, Trap Placement, and Overall Direction.  

Level Blockout

Unreal

Exploration

Solo

Exploring Level Design Concepts and Blockout

 

Exploring via practing Level Blockout processes, as well as exploring level design concepts in a simple level blockout.

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Some of the topics include:

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  • Presenting a clear objective at the start

  • Providing Priviledged Perspectives

  • Providing Options

  • Motivating Movement

  • etc.

Pave

Custom Engine

C#

University

Team

Contributions :

Co-Producer

Sound Lead

Level Design

Game Design & Concept

Art Lead & Animation

2D Topdown Turn-based Combat game

 

Level designer for all levels. Was challenging, finding ways for different skills to interact with the level as well as employing different strategic tactics using the level and space.

Neor

Unity

University

Team

Contributions :

Producer

Narrative Designer

Concept & Game Designer

Level Design

2D Platformer Narrative game

 

In this game, I explored environment storytelling, using Art Assets to hint and bring out the narrative. Meant to be an aesthetic game, I focused on allowing the player to explore the level casually to highlight the art.

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