Neor - a Narrative Platformer with a theme of denial during grief. Play as Neor who had lost his memories, except for the person he loves, whilst trying to uncover the truth while on a journey to find his loved one.

My Contributions
Being the Producer, I had to communicate between the designers (5) and the artists (2) and make sure the game was delivered on time and as intended. I also doubled as the Concept & Narrative Designer, and the Level Designer.

Environmental Storytelling
As the project was meant to have a focus on aesthetics, I wanted to bring about the theme using Environment Storytelling. Thus, I took charge of creating and designing the world.
In the later stages of the game, the environment breaks apart, signifying 2 things, the broken state of mind of the character, as well as, the world that the character sees for each bit of sad truth uncovered. - embodying the effects of denial.
